by manutoo » 11 Oct 2026, 07:54
Thanks, but this doesn't actually measure the court friction.
The time between the 1st and 2nd bounce mostly depends on the vertical velocity after the bounce, ie: how high the ball bounces. The horizontal post-bounce speed mainly changes the distance between the 2 bounces, not the time between them. So if the 2nd bounce happens sooner in TE4, it doesn't show that the court is too fast; it may simply mean that the ball bounced lower. Likewise, matching the time between the racket strike and the 1st bounce doesn't guarantee that the trajectories are identical. The launch angle, strike height and spin also matter.
To check the CoF, we'd need to compare the horizontal ball speed immediately before and immediately after the bounce, ideally with the same incoming speed, angle and spin.
Could you measure that in Kinovea for one or two of your examples ? That would give us something meaningful to compare.
Also, the XKT "RG Philippe Chatrier Day" surface and the vanilla clay aren't actually identical:
XKT RG Philippe Chatrier Day:
CoF = 0.75
CoR0 = 0.84
CoR1 = 0.78
DeltaE = 0.01
Vanilla clay:
CoF = 0.76
CoR0 = 0.85
CoR1 = 0.78
DeltaE = 0.02
So there are already small differences not only in friction, but also in vertical restitution and topspin elasticity.
If your method doesn't reveal any meaningful difference between these two surfaces, then it's probably not precise enough yet to isolate the effect you're trying to measure.
Also, unlike TE2013, which used a simplified friction model, TE4 uses a physically based Coefficient of Friction (CoF), with values based on official ITF measurements of real tennis courts. These measurements already account for the actual loss of horizontal ball speed during the bounce, including the effects of the court surface.
So I have good reasons to believe the current physics are reasonably accurate. Of course, that doesn't mean they're necessarily perfect, but I'd need much more precise measurements, comparing the actual ball velocities before and after the bounce under similar conditions, before concluding that something is wrong.
And simply allowing a CoF above 0.999 wouldn't necessarily help, as increasing friction beyond a certain point can have little or no additional effect on the bounce physics. 🙂
ManuTOO
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