Just wanted to add Manu you also just completely removed the side spin twist serve.
Both the twist combo and the side spin combo just do the exact same effect now so there's even less second serves.

polakis wrote:Sorry but what is the twist serve and how to do it?




manutoo wrote:So, several things...
Dani21,
1) I'm likely putting twice as much effort, if not more, into the average online player as into the average offline player, and I've been doing that since forever (ie: TE2009). Modders get at least a thousand times more of my attention than the average player, and hopefully, it shows.
So coming at me with these kinds of complaints feels so, so misplaced...
2) I slowed down the AutoPos because online players reported a balance issue between returns and serves: [https://www.managames.com/Forum/topic8-38697.php](topic8-38697.php)
As for the 772-point rule, it was Jira who brought it up, and I asked the community for feedback here: [https://www.managames.com/Forum/topic13-37964.php](topic13-37964.php)
Again, criticizing me for that feels completely misplaced.
Both changes were easy for me to implement.
I don't recall Marco's suggestion to reduce speed, but it sounds like a major gameplay overhaul, and I won't get into that kind of thing.
Changing the twist was literally one line of code (plus a bit of testing), so I didn't see any reason not to do it. I didn't expect all this drama, but it makes the game more realistic, so it's still an improvement in my book.
The amount of work required is obviously one of the main factors behind my decisions. Sometimes I also implement more complicated things because I find them interesting to work on, or because I think they're important improvements for realism, QoL, Modding, or even, although less often, for online balance.
Everybody,
4) I analysed a match sent to me by Dani21 last Friday, and there were 9 twisted second serves in it, with 6 points won by the server (66.7%). That was the highest success rate among the different 2nd serve types in that match.
One of the 3 lost points came from Ambience serving a twist from the ad court to Dani21's forehand, which is one of the worst possible ways to use the new twist.
Again, I fail to see how the twist has become "basically useless", even if, of course, the sample is far too small to draw any firm statistical conclusions.
5) Anyway, I'll see if I can make all 2nd serves a bit more effective in the next build, although it's a complicated task, as I want a physically sound solution rather than introducing special rules just for 2nd serves.

Dani21 wrote:So, 9 points played on a twist serve and that’s it? For 9 points we can make meaningful conclusions?
manutoo wrote:I stopped reading right there. Apparently, you didn't even bother to read what I actually wrote : "the sample is far too small to draw any firm statistical conclusions."

manutoo wrote:So, several things...
Jirafalox & TheTinkerman_,
3) Thanks for your explanations ; at least I understand your issue a bit better now.
But mostly, I feel that this confusion between twist and slice serves should never have existed in the first place. It's quite unrealistic : in real tennis, players can often recognize the difference very early, from the server's motion and the ball's initial trajectory.
So it makes sense to try to improve the balance between returns and 2nd serves, but it doesn't make sense to restore the old twist bounce in TE4, not in a game aiming to offer the best possible tennis simulation (as long as it's still playable !).

manutoo wrote:
5) Anyway, I'll see if I can make all 2nd serves a bit more effective in the next build, although it's a complicated task, as I want a physically sound solution rather than introducing special rules just for 2nd serves.





).
Users browsing this forum: ClaudeBot and 5 guests