First of all, a big thank you Manu. TE4 is by far the best tennis game out there, and the care you still put into it is rare, especially as a solo dev. I know you're mostly done with big features and are now on tweaks and bug fixes, which is totally fair after so many years. I really appreciate that you still read everything, answer questions and claims, and take the time to explain your decisions. I know it isn't easy to deal with all of us, and we can be pretty annoying sometimes.
I fully understand that most players are offline or World Tour, and that you build the game for them first. That makes total sense. What I'd like to add is that online and high-level players can be useful early testers for everyone. We play thousands of matches against humans who exploit every small detail, so we often notice a balance issue before it shows up offline, where it eventually affects the AI and the overall feel too. The goal isn't to make the game "online first". It's to help keep it as realistic and balanced as possible in both modes.
That's why I'd like to suggest an optional test step before some gameplay changes go live:
1. A small group of volunteer testers (offline and online players, modders, mixed levels) could try a build a few days before release. No extra work for you: just send it to a few people, and we come back with clear bug reports, match logs and short, specific feedback on one mechanic at a time.
2. Polls as input, not orders. Like we did with the 772 points topic and the next-year Tour suggestions, big gameplay tweaks could get a quick community poll before they go live. The final call obviously stays yours, but this way a change isn't shaped by the few players who post the most or the loudest. Everyone gets the same voice, offline or online, casual or high-level, and you get a real picture of what the whole community thinks instead of a handful of opinions.
We've already done something like this: for the 772 points change, players ran a test exhibition themselves before it went in, and it worked well. I think a small, organised version of that could save you some back-and-forth after patches.
The twist serve change is a good example. I know you tested it and the bounce itself is more realistic. From what several of us have seen, the issue seems to come from the interaction with AutoPos: the new bounce now moves the ball toward the returner, so it ends up easier to return in both modes. Your own idea of adding a bit more aiming imprecision from the spin sounds like it could be the right direction, and that's exactly the kind of tweak a small test group could try for you and report back on quickly, with bug reports included.
So I'd like to invite everyone, offline and online players and modders alike, to give their two cents here, ideally short and specific. And Manutoo, if a small volunteer test group sounds useful to you, in whatever form works best for you, we'd be happy to help however we can.
Thanks again for everything. Let's keep making this the best tennis game ever






