by anrox335 » 06 Jul 2026, 11:00
@manutoo
So, I created the backhand stretch shot. As it is a backhand, the player starts at an orientation of like 30 degrees to the back. But when I try the animation in the game, at certain situations, the player turns 80-90 degrees to the back. Is it possible to clip the rotation of this animation. The same happens to the default backhand stretch animation as well.
I think the range of rotation for backhand stretch shots should be clipped compared to forehand as they all start from like 15-30 degrees backward orientation.
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