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Dynamic Courts?

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Dynamic Courts?

Postby Keil » 04 Oct 2026, 16:13

I was thinking about this new awesome feature (Dynamic Clay) and thought, what if this was possible with EVERY kind of surface? So for example, with hard court, the sneakers could leave a trace in the court, and do this with every surface, so the base is already made, is just changing it to be possible with hard court and grass.

Thanks you Manu!! ❤️
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Re: Dynamic Courts?

Postby manutoo » 05 Oct 2026, 06:38

Hello,

the traces in clay are a physical simulation of the clay.

On other surfaces, it wouldn't work like that at all, plus it's pretty rare to get traces on hard court, so it'd be much less impressive.
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Re: Dynamic Courts?

Postby matservant » 05 Oct 2026, 14:03

It really depends on hard tournaments, sometimes it's less visible and sometimes it's more visible, but it doesn't change much during a single match I think


Here is ATP Paris 2025 round 1 :
(I guess it's already marked because of practice sessions before the start of the tournament)
Image

Here is ATP Paris 2025 final, at the beginning of the match :
Image

Here is ATP Paris 2025 final, at the end of the match :
Image
XKT modder (2D Courts, Sounds)
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Re: Dynamic Courts?

Postby anrox335 » 07 Oct 2026, 09:45

I agree it doesn't make sense for hard courts during a single match. Perhaps we can 2 layers for hard court surface. 1. The standarad surface 2. Decal layer
The Decal layer can have increasing number of markings as we progress in a match. But this would just be a small addition.

What I'd really like to see is dynamic grass courts. But instead of bounce marks, we'd just have the sliding marks.
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